The entirety of Bananza's terrain is constructed from voxels, which Motokura explained was the key aspect distinguishing it from Odyssey.[27] Takahashi explained making concentrations from voxels as far more easy than polygonal modeling, as developers could "freely Mix voxels and resources to build terrain and then examination it out https://donkey-kong-bananza65319.diowebhost.com/91427462/new-step-by-step-map-for-donkey-kong-bananza